Probably Stolen 1M shopkeepers: roadmap and 1.0.0.12 patch

Probably Stolen passes 1 million shopkeepers: see the free roadmap, with the Junker Update in December, and every change in cumulative patch 1.0.0.12.

Probably Stolen shop counter with a customer at the window, an inventory grid and an Augmented Identification Guide open
Spotting augmented customers at the counter is a core loop of Probably Stolen. Image: Questing Goose Studio / tinyBuild.
Quick facts
  • Probably Stolen launched on Steam on October 28, 2026 and the developers announced on November 6 that 1 million shopkeepers have opened the shop.
  • Cumulative Update 1.0.0.12 was released on November 6, 2026.
  • The roadmap lists a Junker Update with a new starting profession for December 2026.
  • Major updates with new items, perks, NPCs and machines are planned for January 2027 and April 2027.
  • The developers say every update on the roadmap will be free and November is focused on bug fixes and polish.
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Probably Stolen has passed one million shopkeepers, and developer Questing Goose Studio and publisher tinyBuild have answered with a public roadmap and a large cumulative patch, update 1.0.0.12. The roadmap promises a free Junker Update in December 2026 and two major updates in January and April 2027, while November is reserved for polish and bug fixes.

Milestone1 million shopkeepers
Latest patch1.0.0.12 (Nov 6)
Next updateJunker Update, December

The studio's milestone video, posted alongside the roadmap. Video: tinyBuildGAMES.

One million shopkeepers, nine days after launch

The Probably Stolen Steam page lists a release date of October 28, 2026 for the cyberpunk shopkeeper sim, which tasks you with crafting, trading and smuggling goods of questionable origin on a dystopian space station while rent keeps rising. On November 6 the team posted a Steam announcement titled "Roadmap and 1 Million Shopkeepers Celebration!", saying that one million players have now opened the shop.

The wording matters: the developers describe the figure as shopkeepers who have opened the shop, and they do not break it down by platform or by copies sold. The game is on Steam for PC, and at the time of writing the US store price is $17.99. The team thanked players for reviews, bug reports and feedback, and said that feedback is what decides what gets prioritised next. If you are just starting, our Probably Stolen beginner guide covers the first week of rent, scenarios and augmented customers.

Probably Stolen shop counter with a customer at the window, an inventory grid and an Augmented Identification Guide open
Spotting augmented customers at the counter is a core loop of Probably Stolen. Image: Questing Goose Studio / tinyBuild.

The roadmap: December, January and April

The roadmap image in the announcement shows three milestones, and the team stresses that every update on it is free. It is deliberately high level: the studio calls the listed features a selection, not the full content of each update.

WhenUpdateWhat the roadmap lists
November 2026Polish monthBug fixes and quality-of-life improvements while the team goes through feedback
December 2026Junker UpdateA new starting profession
January 2027Major UpdateNew items, new perks, new NPCs, new machines
April 2027Major UpdateNew items, new perks, new NPCs, new machines

Three notes from the developers are worth repeating. First, November has no headline feature because the focus is polish. Second, the January and April updates will contain more than what the roadmap shows, and smaller patches will land in between, "much like the many ones we've already added since launch last week". Third, the roadmap covers only the next six months; the team says it is committed to supporting the game for the long run and will share plans for the rest of 2027 later.

The roadmap does not give exact dates inside each month, and it does not describe what the Junker profession does. Treat anything beyond the list above as unannounced.

Update 1.0.0.12: what changed

Cumulative Update 1.0.0.12 went up on Steam on November 6, the same day as the roadmap. It is long, so here are the changes most players will notice, taken from the official patch notes on the Steam news hub.

New options and quality of life

  • Faster dialogue. You can now click a dialogue bubble or the name bubble to advance a conversation in both auto and manual modes. Space still works.
  • Bubble size. A new "Dialogue bubble size" option scales speech bubbles, name tags and reply choices from 50% to 150%.
  • Inventory helper. "Move Bought Items to Inventory" is added and is on by default.
  • Pop-culture opt-out. "Disable Pop Culture Characters" under Gameplay stops the Case Enjoyer and the Foodie Tourist from visiting your store.
  • Easier hoppers. Intake and Outlet Hoppers can now be recoloured, and the vending machine no longer sells a hopper placed inside it.

Power and machines

Power Line Hijack now also makes Current Converters 15% cheaper to run and lets them work during blackouts, and new Power Line Hijack II and III make them cheaper still. The alarm now shows as unpowered, and the Nightly Report warns you, when its cell cannot cover the nightly draw. Machine tooltips show under Required Energy when the power source is not enough for the coming night, and the Sentinel Collapse Disorder warning now appears the night before lasting damage is dealt.

Economy and items

  • Batteries. Disposable Batteries now sell for 1 Credit plus 1 Credit per 3 kJ of charge and count as low-level contraband.
  • Energy cells. Cells in the display case now count as Material, attracting material buyers, although they do not carry the Material tag.
  • Fountain. It now earns more at most upgrade levels.
  • Luck perks. Lucky and Unlucky starting perks now change luck by 15 instead of 5, for new runs only.
  • Gambler's Coin. It can now be stored in the dossier.

Shotgun and story characters

You now keep the shotgun for longer before Security comes to take it. If you own a revoked Weapon Permit 1, you keep it indefinitely, and it is returned whenever it is lost. You can also shoot most storyline characters, other than essential service providers, to end their storyline at once; most of these shootings count as ordinary manslaughter, though Security turns a blind eye for some characters. Story characters added in future updates will start on existing saves a few days after you update instead of being skipped.

Story spoiler: Lou, Serpico and Eleanor changes

Lou's demand after her disguise visit now scales with difficulty: 500 Credits on Cozy, 750 on Normal, 1000 on Hard and 1500 on Challenge. She comes back for her box of "toys" the day after leaving it, not three days later, and her storyline gains more choices, including a Republic operative who lets you work against her. Serpico holds out one more day each night you leave food without reaching the full amount, and Georgio can now leave the food for you for 150 Credits, or for free with at least 40 Lower Levels reputation. If Eleanor is arrested, Security offers bail two days later: pay 500 Credits, or vouch for her free with at least 40 Security reputation.

Probably Stolen workshop view with machines and a crafting bench on the space station
The machine and power systems get several tweaks in 1.0.0.12. Image: Questing Goose Studio / tinyBuild.

Bug fixes and platform notes

Fixes include a blank store monitor after loading a save with active Marketplace Requests, the Moisture Farm producing at most 6 L a night, mouse and keyboard input being ignored after alt-tabbing while holding an item, and a black screen after alt-tabbing on Linux (Proton) in fullscreen. For that last one the team added a "Restore Display After Alt-Tab" option. A damaged settings file will no longer leave the game without sound: it is set aside at launch and defaults are used. The notes also add credits for the tinyBuild publishing team and the From the Void localization team, and include a round of modding security updates that the developers say do not affect existing mods.

What this means for your save

If you are mid-run, update now: the story-character change means characters added later will appear on existing saves instead of being skipped, and the Eleanor bail and Lou timing changes also apply to existing saves in the situations described in the notes. If you are waiting for new content, the practical read of the roadmap is that December brings a fresh start option, and the big item, perk, NPC and machine additions arrive in 2027. Check the Probably Stolen hub for every guide we publish, and our news section for the next patch.

FAQ

When is the next Probably Stolen update?

The roadmap lists the Junker Update, with a new starting profession, for December 2026. No exact day has been announced, and November is a polish month with smaller patches.

Are the roadmap updates free?

Yes. The developers state that every update on the roadmap will be free.

What does Probably Stolen update 1.0.0.12 add?

It adds clickable dialogue, a dialogue bubble size option, a Disable Pop Culture Characters setting, new Power Line Hijack tiers, balance changes to batteries, the fountain and luck perks, expanded storylines for several characters and a long list of bug fixes.

Can I shoot story characters now?

You can shoot most storyline characters, except essential service providers, to end their storyline immediately. Most cases are treated as normal manslaughter by Security, with some exceptions.

Is there a Linux fix in the patch?

The patch fixes a black screen after alt-tabbing on Linux (Proton) in fullscreen and adds a "Restore Display After Alt-Tab" option for anyone who still has trouble.

How we got here

  1. 2026-10-28Probably Stolen launches on Steam.
  2. 2026-11-06Roadmap, the 1 million shopkeepers announcement and Cumulative Update 1.0.0.12 are posted.
  3. 2026-12Junker Update with a new starting profession (roadmap).
  4. 2027-01Major Update with new items, perks, NPCs and machines (roadmap).
  5. 2027-04Second Major Update (roadmap).
Ana Kowalski
Ana Kowalski News editor

Covers release dates, studios, and the business of games. Has been tracking GTA VI since the 2022 leak.