DOORS Floor 2 walkthrough: The Mines, Nest, Dam and Floor 3

DOORS Floor 2 walkthrough for The Mines: new entities, the Seek minecart chase, Nest anchor codes, the Dam boss and Floor 3 status as of November 2026.

DOORS Floor 2 The Mines title card from the official LSPLASH trailer
DOORS Floor 2: The Mines, from the official trailer. Image: LSPLASH.
DifficultyHard
Time45–70 min per run
Doors100 (Door 100–200)
PlatformsRoblox (all platforms)

Checked against Candy Vault update (Oct 22, 2026) on 1 Nov 2026. We re-test every guide after major updates; if something changed, tell us.

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This DOORS Floor 2 walkthrough covers The Mines from the crashed elevator at Door 100 to the castle gate after Door 200: every new entity, the Seek minecart chase, the Grumble Nest at Door 150 and the Dam boss. It reflects DOORS on Roblox as of November 2026, after the Access Granted update (October 2) and the Candy Vault Halloween event (October 22), and ends with the straight answer on Floor 3: confirmed, in development, no release date.

The Mines launched on August 30, 2024 and was reworked in that December's Content Update, which removed Snare, moved the second Seek chase and softened the Nest and the Dam, so several door numbers below differ from 2024 videos.

Official Floor 2 trailer. Video: LSPLASH.

Before you descend: entering The Mines and what to bring

You reach Floor 2 by finishing The Hotel or by picking The Mines from the Lobby elevator menu; there is no badge requirement any more. Starting from the Lobby opens the Pre-Run Shop, your only chance to buy gear before the elevator crashes into Door 100.5, The Adit.

  • Carry a non-flame light. Glowsticks, flashlights, bulklights and laser pointers are safe everywhere; lighters and candles explode in gas rooms.
  • Bring a Crucifix if you can. Since the Content Update it banishes Grumbles (not the Queen) and absorbs one Dam Seek attack.
  • Pack bandages. Falling into Seek's goop at Door 200 is only survivable if you heal straight after.
  • Learn the crouch key. Most minecart deaths are people who never found it.
  • Play with sound. Giggles laugh, Grumbles chuckle when they see you, Gloombats buzz, Dupe scratches.

The Adit is a generator room: find two fuses, slot them in and pull the lever. Door 101 is a minecart tutorial. A rift beside the generator holds any item you stashed on an earlier run, the cheapest way to start Floor 2 with a Crucifix.

Every new entity in The Mines and how to beat it

Rush, Ambush, Eyes, Dupe, Hide, Jack, Timothy and Halt return with Hotel rules; Screech now spawns in almost any room, not just dark ones. The new threats:

Giggle

A pale baby Grumble that hangs from the ceiling and giggles. Walk under it and it drops onto your face for 10 damage, then 7 per bite for up to three bites (31 total). Stun it for about seven seconds with a flashlight, bulklight or laser pointer, throw a glowstick at it, or have a teammate click it off you. They are thickest in Doors 101 to 110 and love the space above the next door.

Gloombats

Moth swarms from about Door 105. They ignore you unless you hold an active light (glowsticks and laser pointers do not count) or step on one of their large eggs, which costs 5 health. Wet chewing behind a door means bats are next: switch your light off and carry a glowstick instead, since they attack the stick rather than you, and stay dark until the buzzing fades.

Figure in The Shafts

Figure is a side act here. It drops from a pipe in The Chasm (Doors 110 to 114) and is harmless there. The Festering Meat Cave (Doors 120 to 124) is the real stealth test: it is blind, so crouch-walk, never sprint and never drop a glowstick near it. A third room, the Generator Cave, appears in most runs.

Grumble and Queen Grumble

Fully grown Giggles the size of a truck. One that sees you laughs and charges; a hit flings you for 50 damage, and at 50 health or less it eats you. The Queen is about 50 percent faster, never laughs when she spots you and cannot be banished.

A Grumble pressing its face against a wooden gate in the Nest in DOORS
A Grumble blocked by a Nest gate. They fill a tunnel wall to wall, so there is no squeezing past. Screenshot: DOORS Wiki, game by LSPLASH.

Minecart rooms, generators and the doors that always spawn

DoorRoomWhat happens
100.5The AditTwo-fuse generator, rift, crash landing
101Minecart tutorialPush the cart through the planks
110–114The ChasmFirst Figure sighting (harmless)
120–124Festering Meat CaveSecond Figure room, blind stealth
142–149The CavernsFirst Seek chase, minecart ride
150The NestGrumbles, anchors, Queen chase
152Stairwell entranceOptional subfloor door
154–162Jeff ShopRestock, talk to El Goblino
170–184The Sewage PipesSecond Seek chase
200The DamSeek boss, generator, exit ladder

Minecart rooms: push the cart, steer with the levers and let momentum smash the planks; a cart that falls into a pit respawns, and a fast one kills anyone standing on the track. Generator rooms: one to three fuses hidden in lockers, drawers and chests power a gate; the two-storey sewer version can hide a Dupe door. Lush rooms: vine-covered chests opened with Shears, worth a detour for a bulklight, laser pointer or Crucifix.

Common mistake: lighting a candle in a room whose door carried the flame sign. Firedamp gas explodes, and lingering in it suffocates you, so cross gas rooms fast with a glowstick.

The Seek minecart chase (Doors 142 to 149)

Door 142 is a flooded ravine. At its far end goo pours from the overhead pipe, Seek rises from the water and jumping is switched on.

  1. Doors 143 to 146: broken bridgesFollow the blue particles and jump the gaps. Jumping early lands you on stalagmites; falling boulders block the correct path but do no damage, so push through.
  2. Door 146: the fallA scripted jump fails and you land in a minecart made by Guiding Light. From here you cannot select items, so a Crucifix cannot save you.
  3. Doors 147 to 148: the railsTracks split two or three ways. Steer toward the lit branch with A and D; the wrong branch, or no choice at all, ends in a wall or a spiked pit and a death cutscene.
  4. Duck boardsLow planks sit on the correct line, often just before a fork. Crouch under them; a hit costs 40 health and blurs your view while you read the next split.
  5. Door 149: the stationA buffer stop ends the chase, then the cart rolls on, the Queen Grumble appears behind you and you are thrown into the Nest.

Holding a steering key slows the cart and lets Seek close in, so tap instead, and on slopes look up to see the next fork a beat earlier.

The Nest (Door 150): anchors, Grumbles and the Queen

The mid-floor boss. You land in a cave system patrolled by five Grumbles including the Queen, with a raised drawbridge between you and Door 151. To lower it you power anchors hidden in the tunnels: five (A to E) with one or two living players, six (A to F) with three or more.

The Queen Grumble looming over the minecart rails at the entrance to the Nest in DOORS
The Queen Grumble at the Nest entrance. She is faster than the rest and gives no laugh as a warning. Screenshot: DOORS Wiki, game by LSPLASH.
  1. Read the transmitterThe console in the central building shows the current anchor letter and a three-digit code. Anchor A is always in that building; enter the code as shown and pull the lever.
  2. Follow the pingPress the red button and the next anchor beeps, flashes green and pulses blue through walls. Louder means closer, and the console radar points the way.
  3. Do the sticky-note mathsEvery anchor after A has a note such as "-2" or "+5". Shift each digit by that amount and wrap around: 439 with "-2" becomes 217, and 109 with "-2" becomes 987.
  4. Memorise the last codeThe final anchor's screen is cracked, so decide the shifted code before you touch the keypad and type slowly.
  5. Press the button and runBack at the console the red button lowers the bridge and the Queen smashes through the gate behind you. Sprint across to Door 151, where Guiding Light seals it.
The Nest transmitter console in DOORS showing anchor A and the code 837
The transmitter shows the letter and raw code; the sticky note on the anchor tells you how far to shift the digits. Screenshot: DOORS Wiki, game by LSPLASH.

Grumbles hunt by sight. They cannot hear footsteps, but they react to lights switching on and off, and flashlights no longer blind them. If one spots you, break line of sight: duck into any side room, because they are too big to follow. The worst spot is the pair of right-hand tunnels players call Coffin Corner, where Anchor C spawns about half the time; wait until only one Grumble is in that loop before you commit. Lockers are a trap, because the Grumble waits outside and Hide throws you out.

The Sewers, Jeff Shop and the second Seek chase

Door 151 drops you into The Sewers. Door 152 is the optional entrance to The Stairwell subfloor, expanded in October's Access Granted update, and Jeff Shop lands between Doors 154 and 162: restock bandages, a bulklight and, if the knobs stretch, a Crucifix for Door 200.

The second Seek chase now sits in the Sewage Pipes around Doors 170 to 184 (it was 195 to 199 before the Content Update). In a long corridor the Queen Grumble bursts from the ceiling behind you, Seek punches through the wall and cuts her off, and alarms start. There is no jumping: mash interact to break the grates, take the lit door in the four-way rooms, pick the tunnel the Queen is not emerging from, and stay inside Guiding Light's blue current. Door 199 is a normal room, so heal to full before the boss.

The Dam (Door 200): how to beat Dam Seek

A huge sewer reservoir, empty when you arrive. Seconds later Seek's goop floods every level but the top walkway and Seek surfaces as a mound of eyes. There are 11 valves across three phases; each phase drains the goop one level and exposes the next valves and platforms.

Seek rising from black goop in the flooded Dam room at Door 200 in DOORS
The Dam filled to the brim. Red glows mark where a hand or the worm is about to land. Screenshot: DOORS Wiki, game by LSPLASH.
Valves per phase2 · 4 · 5
Seek Hand hit20 damage + knockback
  1. Phase 1: two valvesOnly Seek Hands attack. A red glow shows where one will slam, so pause half a second and cross after it lands. Keep moving on the debris.
  2. Phase 2: four valvesSeek Sludge joins in, a slow blob that drags you under on contact for an instant kill. Never stop on a platform to look around.
  3. Phase 3: five valvesThe Seek Worm leaps along red-lit paths and kills on contact. Four valves are reachable from stairs and ladders, so do those first and leave the one jump route for last.
  4. Drain and climbWith all 11 turned, Seek is flushed away and the generator appears with its fuses already fitted. Pull the lever, open the top-floor door and climb the ladder; once you grab it you cannot come back down.

Goop deals 5 damage a tick and drains oxygen at the same time, so even full health lasts seconds; double-tap jump to climb out, then bandage. A held Crucifix fires when a Hand or Sludge connects and you survive, but it does nothing against the goop.

Story spoiler: what happens after the Dam

The manhole opens into The Woods, where a rift banks one item for your next run. At the end of the path stands a castle. As you open its door the Queen Grumble erupts from the ground, but Seek's arms drag her down and smother her in slime. The doors close, a "To Be Continued" card appears and you earn the "See You Soon" badge. That castle is Floor 3.

Is DOORS Floor 3 out? Status as of November 2026

No. As of November 1, 2026, DOORS has two main floors plus the subfloors The Backdoor, The Rooms, The Outdoors, The Archives and The Stairwell, and every run still ends at the castle gate. LSPLASH has confirmed Floor 3 will not be the last floor, and on August 10, 2026 co-developer Red (RediblesQW) said on X that Floor 4 remains the plan after Floor 3 and that The Mines will get "roster updates" with new entities. The DOORS Wiki and the Official DOORS Wiki call the castle The Castle or The Dungeon after model names in the game files and guess at late 2026 to early 2027, but no date has come from the DOORS account on X or the Roblox page. This year's releases so far are The Archives (August 28), Access Granted (October 2) and the Candy Vault (October 22), DOORS' entry in Roblox's The Hollow event.

Checked against the live game on November 1, 2026 (Candy Vault build, last updated October 31). Sources differ slightly on the second Seek chase; expect it anywhere from Door 170 to the mid-180s.

Badges, codes and where to go next

This route awards "Running Track" (minecart chase), "Trespassing" (the Nest), "Down The Drain" (the Dam) and "See You Soon" (the escape). Before your next attempt, redeem the latest DOORS codes for free knobs and revives, and visit the DOORS hub for the rest of our coverage. For more Roblox horror, read our Forsaken killers and survivors guide; if you prefer survival pressure, the 99 Nights in the Forest walkthrough is the natural follow-up, and more routes live in our walkthroughs section.

FAQ

How many doors are in DOORS Floor 2?

The Mines runs from Door 100 to Door 200, so 100 rooms plus the Adit landing at 100.5. The Caverns chase starts at Door 142, the Nest is Door 150 and the Dam boss is Door 200.

How do you solve the anchor codes in the Nest?

Read the three-digit code on the central transmitter, find the beeping anchor, then shift every digit by the number on its sticky note, wrapping past 0 or 9. Anchor A needs no shift, and the last anchor has a broken screen, so work out the code before typing.

Can you crucify the Queen Grumble or Dam Seek?

Only temporarily. A Crucifix stuns the Queen Grumble and Dam Seek's hands, sludge and worm, and it permanently banishes normal Grumbles and Giggles. It does not protect you from drowning in Seek's goop.

Is DOORS Floor 3 released?

Not as of November 2026. It is confirmed, teased as a castle, and the developers have said Floor 4 will follow it, but no release date has been announced. Fan wikis guess late 2026 to early 2027.

What is the best item to bring into The Mines?

A bulklight or flashlight plus glowsticks for Giggles and Gloombats, bandages for the Dam, and a Crucifix if you can afford one, because it covers Grumbles and every Dam Seek attack except the goop.

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Maya Chen
Maya Chen Roblox specialist

Covers Roblox and live-service games. Tests every strategy in a fresh save before it goes in a guide.