CONTROL Resonant beginner guide: Aberrant, Gap, Assist Mode
CONTROL Resonant beginner guide: how the Aberrant weapon, Resonant abilities, the Gap and Assist Mode work, plus PC specs, price and New Game Plus.
This CONTROL Resonant beginner guide explains how the game works in your first hours: what the Aberrant weapon does, how the aggression-driven combat loop feeds your powers, how Resonant bosses and the Gap shape your build, and which Assist Mode sliders are worth knowing before you start. CONTROL Resonant is Remedy Entertainment's sequel to CONTROL, released on September 24, 2026 for PS5, Xbox Series X|S and PC, and it is a melee-first action RPG rather than a shooter.
What CONTROL Resonant is (and is not)
You play Dylan Faden, who emerges after years of confinement by the Federal Bureau of Control into a Manhattan warped by a paranatural crisis, according to the official Steam page. His sister, FBC Director Jesse Faden, is a big part of the story but is not playable; Dylan is the only character you control.
The biggest change from the first game is the move away from guns. The Steam description promises "the raw force of Dylan's shapeshifting melee weapon, the Aberrant", and the Wikipedia entry notes there are no firearms at all. Think of it as an action RPG with character stats, multiple talent trees and customizable weapons, not a cover shooter with powers.
It is also not an open-world game. Remedy's lead gameplay designer Sergey Mohov describes large, distinct, expansive zones with side activities, hidden encounters and optional discoveries, which you can read in the studio's own launch announcement and PlayStation Blog posts. The first big example is the West Incursion Zone, where gravity anomalies flip the way you move through space.
Platforms at launch: PS5, Xbox Series X|S and PC (Steam and Epic Games Store). Physical console editions followed on October 15, and a Mac version is planned for later in 2026. On PC the game requires an SSD and 120 GB of free space.

The combat loop: aggression fuels power
Remedy's Miika Huttunen sums up the design on the PlayStation Blog: "In Control Resonant, aggression fuels power." The loop has three beats, and learning to chain them is the single most useful beginner skill.
- Hit things with the AberrantMelee hits restore your Combat Ability resource, so staying in the fight is how you earn your powers back.
- Spend the resource on abilitiesSupernatural abilities stun enemies, which leaves them open to executions.
- Execute stunned enemiesExecutions temporarily increase your melee damage, which restores more resource and starts the loop again.
The practical lesson: do not hoard your abilities. Because the resource refills through melee, a beginner who plays timidly will be starved of power, while one who stays close and keeps hitting keeps the whole kit available. If you find yourself overwhelmed by several enemies at once, that is exactly the problem the Assist Mode's aggression slider (covered below) is designed to soften.
The Aberrant: forms and combos
The Aberrant is Dylan's shapeshifting melee weapon. The Steam page describes a two-handed hammer for bone-crunching blows and dual-wielded blades for swift precision, with the weapon morphing on demand to meet each threat. The studio says Dylan can equip three melee weapon shapes, each with its own use case.
The PlayStation Blog explains that the Aberrant switches between Primary Forms and Secondary Forms and finishes sequences with Combo Enders, and that each form changes speed, range and combat role. In practice that means a heavy form suits slow, high-impact openings while a faster form suits chasing a stunned or evasive target. Try each shape on the first few enemy groups instead of settling on one favorite, because upgrades are tied to the Aberrant and you will want to know which form you enjoy before investing.
Dodging matters. The blog shows a perk in the "Aberrant Strength" part of the perk tree, the Dodge Attack: after a dodge (Circle on PlayStation), press Square to launch enemies and deal extra damage. It is a good early pick if you like a reactive style.
Resonants, abilities and the Gap
Builds in CONTROL Resonant rest on three pillars, per the studio: Supernatural Combat Abilities, Aberrant Weapon Forms, and Talents that improve ability and melee synergy. Abilities come from Resonants, which are story-integrated boss fights against corrupted remnants of powerful people. Defeating one grants Dylan a unique ability, and some of those bosses offer branching choices that steer your playstyle.
You manage all of this in the Gap, a dreamlike space tied to Dylan's psyche that you enter on PlayStation by pressing down on the D-pad. This is where you swap weapon forms, rearrange abilities and spend talent points. Remedy shows an ability loadout with slots mapped to L2, R1 and R2 on a DualSense, with a second slot group available.
- Test a summon early. The Seekers summon launches a volatile telekinetic entity that can be thrown and detonated; Mold Turrets are another summon that attack on their own and apply harmful status effects.
- Swap often. Remedy says not everything is unlockable in one playthrough, so experiment instead of waiting for a perfect build.
- Respec your thinking, not just your talents. Close-range and summon-based builds are both supported, so pick whichever matches how you naturally play.
Exploring Manhattan: quests and optional content
According to the PlayStation Blog, the main story is called Dylan's Journey, and alongside it sit World Quests: self-contained stories you can pick up in each zone. There are also combat encounters, environmental challenges, hidden discoveries and optional activities such as Altered Items. Dialogue plays out during exploration rather than pausing it, so keep moving while you listen.
Remedy is explicit that the map is not meant to be cleared: "The goal isn't to 'clear' the map — it's to explore it on your terms." Treat side content as optional power-ups rather than a checklist. If a World Quest is not interesting, you can leave it, and New Game Plus lets you revisit missed quests, bounties and collectibles later.
Some areas are not reachable at first. Traversal abilities, including the gravity-bending Shift and Reach moves Mohov describes, gate parts of the map, so a locked path usually means you need to return later rather than that you are missing something obvious.

Assist Mode: tuning difficulty your way
There are no traditional difficulty levels. Instead, the Assist Mode lets you adjust individual mechanics, and unlike the first game its sliders work in both directions, so it can make the game harder as well as easier. You can toggle it at any point, and no trophies or achievements are gated behind it.
| Option | What it does |
|---|---|
| Enemy Aggression | Fewer attacks from multiple directions, or more pressure |
| Perfect Dodge Window | Widen it to ease timing, or narrow it for challenge |
| Enemy Projectile Speed | Slower shots are easier to read |
| Incoming / Outgoing Damage | Adjusted independently, in either direction |
| Outgoing Falter | How quickly you break an enemy's posture |
| Power Recovery Speed | Faster recovery to use abilities more often |
| Enhanced Melee Magnetizing | More forgiving melee positioning |
| Immortality, One-Hit Kills, One-Hit Falters | Options to enjoy story and exploration with less combat stress |
The mode also includes presets based on different play styles, which you can then fine-tune. A sensible beginner approach is to start with defaults, and only nudge the dodge window or enemy aggression if a specific fight stalls you.
PC requirements, editions and price
The Steam page lists minimum specs of an Intel i5-8500 or AMD Ryzen 5 3500, 16 GB of RAM and a GeForce GTX 1070, Radeon RX 5600 XT or Intel Arc A580, with 120 GB of storage on an SSD. Recommended specs are an Intel Core i7-10700 or Ryzen 7 3700X with a GeForce RTX 3060 Ti, Radeon RX 6700 XT or Intel Arc B580. The PC version supports path tracing, and the game launched with GeForce NOW support.
The standard edition lists at $59.99 and the Digital Deluxe Edition at $69.99. At the time of writing the game is 20% off ($47.99) on PS5, Xbox and PC until November 10, per a Steam announcement from Remedy that also says over 1 million players have joined Dylan's journey. Remedy's financial update reported it as the studio's fastest-selling game, with over a million copies sold in three weeks.
After the credits: New Game Plus
Remedy's New Game Plus keeps Aberrant upgrades, health and combat ability resource improvements, unlocked supernatural abilities, talents and artifacts. Traversal abilities do not carry over, because they are tied to story progression. In exchange you get new talent nodes, the ability to equip multiple combat abilities from the same boss, and a fourth artifact slot, while enemies are more dangerous and some bosses gain new behaviors.
Quick beginner tips
- Stay aggressive. Melee hits refill your ability resource, so back-pedaling starves your build.
- Look for stunned enemies. Use abilities to stagger, then execute for the damage bonus.
- Try every Aberrant form. Speed, range and role change per form, so match it to the encounter.
- Don't chase 100%. Remedy designed the map to be explored on your terms.
- Use the Gap. Rebuild between fights when a boss counters your setup.
If you enjoy this style of fast melee combat, our Phantom Blade Zero walkthrough covers another recent action game built around precise timing. For everything else on this game, see the CONTROL Resonant hub and browse more game guides.
FAQ
Is CONTROL Resonant open world?
No. Remedy describes large, distinct zones with side activities and optional discoveries, rather than a single seamless open world.
Does CONTROL Resonant have guns?
No. Combat is melee-focused around the shapeshifting Aberrant weapon, supported by supernatural abilities and summons.
Can I change the difficulty?
There are no traditional difficulty levels, but Assist Mode lets you adjust individual mechanics in both directions and toggle it at any time. No trophies or achievements are locked behind it.
Which platforms is it on?
PS5, Xbox Series X|S and PC through Steam and the Epic Games Store, with a Mac version planned later in 2026.
Is there New Game Plus?
Yes. It carries over upgrades, abilities, talents and artifacts, adds a fourth artifact slot and makes enemies more dangerous.
